sábado, 29 de maio de 2021

Publishing | Results and Elasticity of Gamification in Training and Development Processes

Um dos meus estudos sobre Gamificação em T&D foi publicado pela revista científica Gestão & Regionalidade, conduzida pela Universidade Municipal de São Caetano do Sul. O texto foi publicado em inglês pois está indexado em bases internacionais.

Abaixo, trecho de um dos capítulos:



Gamification

 Gamification through computerized elements becomes a resource that can be explored in training and development activities. The term "gamification" originated in the 1980s, when Essex University professor Richard Bartle used the term "to make something that is not a game in a game."

Marczewski (2017) also argues that the application of game elements in other contexts can be called gamification or game thinking design, which the author defines as application of mechanisms, philosophies and rules of games in different contexts. Werbach and Hunter (2012) defines gamification as "the use of game elements and game design techniques in contexts other than games".

According Brathwaite and Schreiber (2009), game design is the “process of creating the content and rules of a game”, the process of creating goals that a player feels motivated to reach and rules that a player must follow as he makes making meaningful decisions in pursuit goals.

Zichermann and Linder (2013) argue that gamification can be defined as the inclusion of a mechanics, style, thinking or game design techniques to involve people in problem solving.

McGonigal (2011) and Marczewski (2017) explain the elements of games referring to well-defined rules, scoring score, competition challenges, collaboration, puzzles, among other factors related to the mechanics of motivation, interaction and reward. The use of the gamification process is not synonymous of the use of games, but the use of elements and mechanics present in game design.

 

Para acessar e baixar o artigo completo, visite a página da revista Gestão & Regionalidade  - USCS em:

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